Cars handle as you’d imagine drift cars are great and slidey, hypercars can be very grippy, open wheel cars are nimble while trucks are big and bulky. The insane sense of speed, the classic exaggeration of sound effects of metal crumbling, tires screeching and glass shattering, its utter chaos as you weave through tight courses with 21 other drivers - it feels like a GRID game, but with a more fun and loose approach to cater to everyone.Īnother example being in the new Aston Martin Valykrie AMR Pro Concept, which is insanely quick and very hard to control, hitting almost 400km/h on one of the first straights. ![]() As soon as the countdown hits Go, these machines take off like they’re nothing, hitting almost 200mph in barely 3 seconds. Immediately entering this race, you’re met with a tight city street and an intense orchestral score in the background. One race I tested in a new Electrics mode with various Lotus Evija’s was the perfect representation of what the team meant by this and what exactly GRID Legends is trying to do. One of the biggest goals Codemasters had with designing GRID Legends was to create thrilling motorsport moments based on pack racing, AI personalities and the Choreographer and Nemesis systems from GRID 2019. Hopefully this is something Codies can address in the final game! Only issue is the gearing, which playing in auto can really mess up the angle or point multiplier once a downshift automatically kicks in, with some corners also not tracking a drift properly and losing a high score to something out of your control. The drift sensation, the sound effects, smooth handling, and points multiplier all feel great and addicting to come back to, enhanced by a tense score as you progress through the laps. ![]() ![]() Oh and you won’t spin out going over a curb again either, ten out of ten.įrom my experience, the drifting in GRID Legends is almost as satisfying and rewarding as it was in the original, and can definitely see Drift being the fan-favourite mode come launch. The team have also improved cockpit and exterior cameras with better physicality and a much greater sense of speed, in addition to Race replays which can replay the entire race from any perspective across any car and any lap. The new Moscow track also features a city route which was described as being the longest city route ever designed for a GRID game.Ĭodemasters have also revamped the handling model in GRID Legends to be much more stable compared to GRID 2019, alongside introducing new handling models specific to Electric, Drift and Stadium Truck vehicles. We also learnt a variety of tidbits, including GRID Legends features an entirely new lighting engine powering its visuals, alongside Snow being added as a brand-new weather condition in the game. There are 22 tracks at launch ranging from circuits to cities, with locations such as London, Moscow and a fictional Le Mans style track called Strada Alpina being brand new to the franchise, and fan favourites such as Yokohama Docks returning. including Drift, Elimination, Time Trial, Electric Racing, Multi-class and Stadium Trucks with ramps.Ĭodemasters are aiming for the largest variety in a GRID game yet, which not only applies to the vehicles and modes but the tracks as well. There are 48 car classes (vs 21 in GRID 2019) and 9 game modes to choose from (vs just 3 in GRID 2019). GRID Legends features 130+ vehicles at launch in 9 specific car categories: Touring, GT, Tuner, Track Day, Open Wheel, Other, Trucks, Electric and Drift. On the surface it’s easy to look at GRID Legends when seeing the reveal footage and think “This just looks like GRID 2019 with a story”, its not until you see just how much has been added over 2019 however that you start to realize GRID Legends is much deeper than players might be expecting, and not until you play it do you really see its refinements.
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